The objective of this activity is to lay the research basis for the framework that will be the eventual output of the project. It is not sufficient to have disparate sources that indicate indeed the skills and competences gap that exists between the New Media and Arts industry and the Higher Education, not only in Europe but globally. This is recognized in small qualitative researches, such as the Interfaculty and Professionals researches, or in larger surveys that were limited to a limited or constraint sample, often to an institution, or a region or a country.
The aim of this activity is to develop a reference framework of competences required by developers of digital multimedia content from within the perspective of Higher and Further Education curriculum design. The competence framework will define a set of knowledge, skills and attitudes for professionals within the new media sector, needed to achieve measurable outputs according to the expectations of the sector.
In the core project’s aspect for designing of the collaboration between the Higher Education Institutions (HEI) and the industries, needing to use students with media and design skills and knowledge, there is a special aspect to prepare the HEI’s professors for the selection and creation of their educational materials, according to the requirements of the industry, but taking also into account the requirements of other stakeholders such as authorities and the research communities.